#include "Blocks/SaplingBlock.h"

namespace PocketSurvival
{
    int32_t SaplingBlock::getIndex()
    {
        return Index();
    }
    const std::string &SaplingBlock::getBlockName()
    {
        static std::string blockName = "SaplingBlock";
        return blockName;
    }

    void SaplingBlock::getCreativeValues(std::vector<int32_t> &blockVec)
    {
        blockVec.push_back( Terrain::MakeBlockValue(Index(), 0, 0) );
        blockVec.push_back( Terrain::MakeBlockValue(Index(), 0, 1) );
        blockVec.push_back( Terrain::MakeBlockValue(Index(), 0, 2) );
        blockVec.push_back( Terrain::MakeBlockValue(Index(), 0, 3) );
        blockVec.push_back( Terrain::MakeBlockValue(Index(), 0, 4) );
    }

} // namespace PocketSurvival

